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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#271 von Thingol , 14.04.2013 09:39

Die Platte soll zur gleichen Zeit (3.5.2013) rauskommen. Das sieht richtig gut aus und würde in einiger Entfernung zu Wusel-City passen. Vielleicht erwärmt sich jemand dafür, es passend zu seiner Armee anzupinseln, denn das schreit geradezu nach Szenarien und Kampagnenmissionen.

Grüße
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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#272 von Kriegsschmied , 17.04.2013 00:38

Der nächste IA Band erscheint erst ab dem 03.05.

Wirklich?

Nein, denn auf dem Forge World Open Day wurden schon einige verkauft, und nun tauchen auch die ersten Regeln im Netz auf.


Soooooo, dann fangen wir mal damit an aus Thingol's Konto ein schwarzes Loch zu machen:

Zitat
Necron Tomb Citadel
300 pnt fortification for 40K!!!
The two big buildings are both AV14 and each penetrate results into a D6 (5+ destroys it)

Ziggurat:
has both Eternity Gate and Scarab Hive (check Codex! Scarab Hive is broken when you roll a 1)
docked Monolith or Sentry Pylon fire with STR+1
If destroyed, the docked machine takes STR10AP2.

Power Crucible:
Units, Crucible and Ziggurat on the Citadel have 3++
All RP-rolls of 1 can be rerolled on the Citadel.

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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#273 von Kriegsschmied , 17.04.2013 13:53

Achja, hier sind die vollen Regeln:

Zitat
Dark Harvest Legions of the Maynarkh
New Necron Units from Forgeworld:

For Necrons we have:
Kutlakh the World Killer
Toholk the Blinded
Canoptek Tomb Sentinel
Tesseract Ark
Sentry Pylon
Nightshroud Bomber
Necron Tomb Citadel

Necrons have received a full new army list named Dark Harvest Legions of the Maynarkh

New warlords trait table for Necrons:

1 = +1 or -1 to reserves
2 = Warlord survives game +1vp
3 = Must issue and accept challenges +1vp for every enemy character killed in a challenge
4 = Whilst within 3" of objective warlord and unit get to re roll re animation rolls
5 = Can give a single ranged weapon +1 strength each turn
6 = Warlord gains the crusader USR

2 new named chracters
New versions of existing units IE Royal court of maynarkh

Necron Lord Kutlakh The World Killer 220pts

Kutlakh Stats
5,4,5,5,3,2,4,10 2+
He has a Staff of Light and The Obsidax
The obsidax is a close combat weapon with the following profile:
Str as User (5) Ap 2, Instant Death, Specialist Weapon.Wargear:

Staff of Light, The Obsidax and Splinter of Madness, Phylactery, Phase Shifter, Semp. Weave

Obsidax is a CC-weapon with the following profile:

STR: User AP 2

Splinter of Madness: Kutlakh must declare challenge(?). Before the challenge both combatants roll a D6 and add their leadership.

Special Rules: IC, Ever Living and RP, Adamantium Will, Must be Warlord in a 'new-necron' army and has to use a specific trait (probably 3), Phaeron, Unit joined by Kutlakh has Fear and Fearless, Phaeron

May take a Command Barge

He must declare a challenge...
Before the challenge takes place both combatants roll a d6 and add their leadership If Kutlakh's total score is greater than that of his opponents, his opponent suffers a reduction to their weapon skill for this assault phase equal to the difference. Opponents reduced to 0 cannot fight this phase.


Toholk: 125 points
4 4 4 5 2 2 2 10 3+/3++
Aeonstave, Timesplinter Cloak, Transdimensional Beamer.

IC, Ever Living, Slow and Purposeful

You have Cron-Warlord-trait 1 if Toholk is the Warlord. (Reserve thingy) always gets the +1 or -1 to your reserve rolls if is your warlord, unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns, other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.

10 warriors in a unit minimum instead of 5 no points difference with the Maynarkh units compared to their standard counterparts, need two troop choices filled in before can use Immortals ie they cant be used in compulsory slots as they are classed as rare in the Maynarkh army but really its just so people field more Flayed Ones.


Flayed Ones don't have Shred but Maynarkh Flayed Ones 10pts and other units such as Maynarkh OverLords 5pts, Maynarkh Lords 5pts, Maynarkh Warriors10pts, Maynarkh Immortals 10pts and Charnel Lynchguard 10pts can be upgraded to have Flensing Scarabs which give Shred rule in the first round of assault for the points above.


New Scarabs called Charnel Scarabs have Shred and Rending but no Entropic Strike, WS improved to 3 from 2 and is 20 points a base so extra 5 points to upgrade to Charnel type, everything else the same.


NECRON NIGHT SHROUD BOMBER 225pts

12 armour all round
4 HP
Five death sphere bombs Large blast Str 10 Ap 1, Blind and Pinning
Heavy Support choice


Sentry Pylon (HS Choice), 135pts each basic with 120" S9 AP2 Heavy 2 Gauss Exterminator, has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's, +40pts for Heat Cannon 36" S10 AP1 Heavy 2 Blast Melta or +25pts for Focussed Death Ray pick point in 24" roll 3D6 and extend line between the two points, S10 AP1 Heavy 1.

Tesseract Ark
250pts
12 armour all round
4HP's
Heavy Support choice
3 fire options
Solar Fire Rg 48" Str 7 Ap 2 Heavy 3 Blast
Particle Hurricane Template St 3 Ap 3 Fleshbane
Seismic Lash Rg 24" Str 5 Ap 4, Heavy 1 Quake, Armourbane, Ground Lash (hits in a thin line like the death ray)
When weapon destroyed occurs on a 4+ the ark is destroyed and all models within 6" suffer strength 6 ap - hits. Also str 6 from an exploded result.

Acanthrites
150 pts for 3 jump infantry
have 3+ save, 50pts each, 3-9 per unit.
armed void blade and cutting beam rg 12" Str 6 Ap 2 Assault 1 Melta
Can be a fast attack choice in necron list
Toughness 5 Wounds 3
Also fearless and stealth

Tomb Stalkers are elite now as the new Tomb Sentinel is in the fast attack slot.




Tomb Sentinel its 195pts
T7 beastie with 4 wounds
MC
Fearless, Rampage, War Construct and Phase Tunneling
Armed with and Exile Cannon
Rg 12" Str X AP - Heavy 1 Blast
The number of models hit under the template have to take a strength test or be removed no saves allowed. It is random which models are hit.
Phase tunnelling gives Fleet, Deep Strike, Outflank and Hit & Run (interestingly its I 4 no doubt so it can use this ability as most cron stuff is I 2)
War Construct makes them immune to Fleshbane and Poisoned rules.
Optional upgrade Sepulchral Scarabs means it gains it will not die!




Tomb Stalker is still 205pts but i still think its better due to the rules it has than previous ones.

The Tomb Stalker has lost 1 wound from 5 down to 4 and the Brutal Assault rule which gave +2 attacks on the charge instead of the normal +1, also the War Construct rule has changed slightly which allows anything that doesn't use Fleshbane or Poison rules to harm it normally but no real biggy there or atleast not for me.
It has gained the Outflank special rule to deploy from the sides depending on the dice number rolled and the Acute Senses rule so it can reroll this dice, very handy and makes it much more or a threat, if it is in an assault and the enemy is more numerous (ie not a single model unit) then it gains the benefits of the Rampage rule and adds +D3 attacks so potentially 8 S6 AP2 attacks against squads if it charges and 7 if not, unfortunately it does mean only 3 smash attacks where previous it was 4 but who needs help destroying vehicles these days anyway.
To make it even better it can add Gloom Prism and Sepulchral Scarabs for 15pts each, Gloom Prism to help against psychic abilities on a 4+ just as the Tomb Spyders do and the Sepulchral Scarabs mean it gets the It Will Not Die rule and on a 5+ gets a wound back at the end of your player turn.
The Outflank and Acute Senses means i would probably take this over a C'tan Shard as it will likely be able to attack on the turn after it deploys instead of 2-3 turns moving 6" then running while getting shot to pieces and it would be fun to tease my opponents with as to which side it will tear up, going to try this on sunday to test it out.
Charnal Lychguard
225 pts for 5
5-10 a unit, 45pts base per model, Swords and Shields +5pts, comes with Rage, Fear and only one unit allowed per Overlord in the army.
Warscythe armed
Have Rage and Fear
Soldiers of the bloody court: Only 1 unit per Overlord in the Army
Can add flensing scarabs giving them shred
Can exchange warscythe for shield and sword like normal lychguard

The Gauss Pylon (Apoc) is mostly the same.
One change:
Flux Arc used to be heavy D6 to all enemy units in range.
Now it seems to be 2D6 to one unit only!


Necron Tomb Citadel
300 pnt fortification for 40K!!!
The two big buildings are both AV14 and each penetrate results into a D6 (5+ destroys it)

Ziggurat:
has both Eternity Gate and Scarab Hive (check Codex! Scarab Hive is broken when you roll a 1)
docked Monolith or Sentry Pylon fire with STR+1
If destroyed, the docked machine takes STR10AP2.

Power Crucible:
Units, Crucible and Ziggurat on the Citadel have 3++
All RP-rolls of 1 can be rerolled on the Citadel.

Optional:
Comms Relay for 20
Up to two Tesla Destructors or Gauss Exterminators with Skyfire/Interceptor for 65 or 100 each.

Minotaurs get a new vet Seargeant Hamath Kraatos 60pts
Replaces a devastator seargeant
Armed with a heavy bolter which can be fired normally or with the following profile:
Rg 48" Str 6 Ap 3 Heavy 1, Sniper
Signum: one model in the unit can count as having BS 5.
He also has prefered enemy

The Dark Harvest army list can be taken as Allies of Convenience for a Necron Codex army or vice versa so the usual things apply ie cant join the other necron codex characters to the Dark Harvest units etc.

The (elite) Tomb Stalker, Acanthrites, (Fast Attack) Tomb Sentinel, Tessaract Ark, Sentry Pylon, Night Shroud Bomber and the Necron Tomb Citadel can all be used for normal lists.

The two HQ's and the changed units like FO's and Lychguard are only for a 'Dark Harvest'-list.
But you can use them as allies even though Necrons usually can't ally Necrons!



DEATH KORPS OF KRIEG
Warlord table for Death Korps

1 = The warlord and all DK's units within 12" add +1" to their charge roll
2 = Whilst warlord is alive select a single unit within 6" of them in the shooting phase that has the ordnance special rule the weapon counts as twin linked this turn
3 = Warlord and unit within 3" of Obj gain Fearless and FNP 6+
4 = Can auto put night fighting on in first turn
5 = Warlord and any DK's unit within 6" gain prefered enemy infantry when in the enenmy deployment zone
6 = Nominate a single piece of terrain in enemy deployment zone the cover save is lowered by 1


Minotaurs

Damocles 75 pts

Can be used with as an HQ choice Space Marines, DA, BA, SW and BT
Can bring in orbital bombardment once per game Str 10 AP 1 Large Blast, Barrage.
Teleport Beacon units arriving from deep strike within 12" do not scatter
Command Vox Relay
Allows player to add or subtract 1 from all reserve rolls


Hecaton Aiakos
contemptor dreadnought 225 pts
Can be added previous minotaurs list or used in codex space marines as an elite choice.
FA 13 S 12 I5 rest as normal
HP 3

Plasma cannon
Special Rules
Augmented Atomantic Shielding
4+ invulnerable vs shooting attacks, 5+ inv in close combat in addtion add +2" to the radious of explosion results

He is venerable

Groundstrike:

Instead of making normal cc attacks he can chose to make a groundstrike attack at I1. It automatically inflicts 1 hit against each enemy unit engaged with Aiakos for each model in that unit in base contact with Aiakos model. So for example, if Aiakos is in base contact with three models from an enemy unit, the unit suffers 3 hits and so on.

Str 6 Ap4 Melee, Strikedown.

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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#274 von Thingol , 17.04.2013 21:25

Ich denke, die Regeln muß man mal in Händen halten. Aber ich finde es gut, daß Wusel-City Wusels erzeugt
Um Wusel-City wirklich anzulocken, müssen mir aber noch ein paar Bits zulaufen, weil die Knalltüten von Forgeworld vergessen haben, die Teslakanonen dazu zu packen. Das mit dem Tomb Stalker ist mir auch ein wenig verworren... Wie gesagt, das Buch ist Pflicht, den Rest muß ich mir noch etwas durch den Kopf gehen lassen.

Grüße
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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#275 von Eversor , 18.04.2013 11:38

Vergessen? Du bist ein Optimist.

 
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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#276 von Thingol , 18.04.2013 18:26

Es scheint die Teslakanonen als Bits zu geben, damit rückt eine mögliche Großbestellung in greifbare Nähe...

@Eversor: Das war rein sarkastisch. Knalltüten sind es trotzdem, wenn sie meinen, es würde keiner merken.

Grüße
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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#277 von Thingol , 21.04.2013 16:45

Dunkle Pläne umschleichen meinen Geist und noch finstere Ereignisse steigen darin auf...

Die Modelle für den Sentrypylonen und des Tesseraktgerät sind bei Forgeworld aufgetaucht und sehen in endgültiger Version gar nicht schlecht aus. Da das Buch Pflicht ist und der Necron Tomb Complex ruft, werde ich demnächst eine Bestellung nach Nottingham losschicken. Das könnte die Dämmerung von tausenden Schlachten sein...

Das Licht Norgalens wird aufsteigen, oh Elbereth Earendil!

Grüße
Thingol

 
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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#278 von Kriegsschmied , 22.04.2013 11:18

Das folgende Bild vom FW-Stand auf der Adepticon lässt vermuten, dass uns von FW noch mehr Bodenplatten erwarten.

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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#279 von lockeloeckchen , 22.04.2013 12:44

sieht Hammer aus.

 
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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#280 von Schlumpf , 22.04.2013 13:08

Jaja, Wusel-City. Nur echt von Hammer-Haus!

Spaß beiseite, auf so einer Platte macht das spielen Spaß.

 
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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#281 von Hesiomer , 22.04.2013 13:41

Zitat von Thingol
Dunkle Pläne umschleichen meinen Geist und noch finstere Ereignisse steigen darin auf...



Und, wo ist da die Neuigkeit? Ich kenne Euch nicht anders!

 
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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#282 von Thingol , 24.04.2013 20:35

Das Bild ist doch sehr inspirierend und ruft zum Nachahmen auf. Da fühlen sich die Wusels bestimmt wohl drin...

Grüße
Thingol

 
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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#283 von Kriegsschmied , 18.05.2013 23:46

Momentan steigt in Nottingham der Horus Heresy Weekender. Und die ersten Bilder sind schon im Netz:












Und noch eine kleine Fulgrim Bauanleitung:
http://www.forgeworld.co.uk/downloads/pr...fulgriminst.pdf

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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#284 von Kriegsschmied , 19.05.2013 00:16

Und noch mehr. Los geht es mit den Word Bearers:






Es folgen die Emperor's Children:





Und die Iron Hands:



Sowie Sachen für die SM allgemein:



scheint eine Mischung aus Predator und Land Raider zu sein


Legion Kharybdis Assault Claw. Arrives like Drop Pod but can fly after it lands. Heavily armed. Vortex Melta.


Und das Adeptus Mechanicus:










Achja, für die Tau, Elysianer und Tallaner wird es auch was geben. IA3 The Taros Campaign bekommt eine 2nd Edition verpasst.

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RE: FW Neuigkeiten: Let the galaxy burn! (29.07.)

#285 von Thingol , 19.05.2013 10:01

Das letzte Konstrukt sieht etwas seltsam aus, aber der Rest gefällt mir gut. Ich glaube, wir werden dieses Jahr wohl nochmal bei Forgeworld bestellen müssen, da schon jemand das Horus Heresy Buch besitzt. Und vielleicht könnte sich irgendwer mit Büchsen doch noch dem Thunderhawkgeländestück erbarmen. Das wäre ein super Aufhänger für Missionen in allen Punktegrößen.
Die große Platte ist ja auch komplett aus diesem modularen Spielfeld gebaut und sieht richtig gut aus.

Grüße
Thingol

 
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